Star Wars: The Old Republic’s Conquest System Will be Overhauled in Game Update 5.8

BioWare’s Eric Musco has posted a long article concerning the changes that should be coming to the Conquest System in Star Wars: The Old Republic Game Update 5.8. Players will see major alterations by means of the redo UI, with separate tabs for Solo and Guild Conquests, every with clear progression. Moreover, Conquest objectives have already been reorganized to supply diverse kinds of rewards, also as rebalancing point values for all objectives.

Conquest Objectives modifications consist of:

Finishing objectives will now award credits, experience points, and Command Practical experience furthermore to their Conquest points.
Conquest point values for all objectives happen to be rebalanced across the board.
Furthermore to one-time and repeatable, you will find now also everyday objectives. Some existing objectives will adjust kind with 5.8.
The Invasion bonus for Conquest objectives has been removed.
The Stronghold bonus nevertheless applies but has been changed. Each owned Stronghold counts for a 25% bonus, up to a max of 150%. Sorry to all you “Stronghold filled with chairs’ owners on the market.
Weekly Conquests are no longer on a set schedule and will be randomly chosen every week. The exception to this rule is that Conquests that coincide with recurring events will still be on a set schedule (such as the Gree event).
For Guild Conquests, BioWare has chosen to “shake up the leaderboards” by separating rewards from leaderboard presence. Each and every planet will have “three designated Invasion Targets”, each and every with its personal threshold for the minimum quantity of points required to fulfil the objective. “The higher the yield the tougher it truly is for the guild to get the rewards, however it also means a far better reward”.

“We have created this transform, to encourage more leaderboard competition amongst similar size Guilds, smaller sized Guilds going soon after smaller Yields, and much more. Please note that this isn’t a restriction, just a recommendation. If a larger Guild wants to go for less rewards within a smaller yield, they can, as well as the same is accurate of a smaller Guild looking to get the highest yield.”

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